The International Interactive Compendium is a virtual book that keeps you fully up to date with the state of The International. It allows you and your friends to vote on outcomes, vote on questions/topics and earn points. In addition to making you eligible for special virtual item drops throughout the tournament, it’ll also allow you to vote on tournament-related community polls, such as the selection of which player should receive awards based on their play in the tournament. After the tournament is over, you’ll be able to browse your friends’ Compendiums to see how successful they were in their predictions.
Valve announced that for every sale of the International Interactive Compendium they will place 25% of the revenue directly into the prize pool effectively creating a community crowd funded prize pool.
Starting at the total of $1.6 million the book launched last week. With stretch goals dotted along, each point passed unlocks extra features for those with the Compendium, yesterday the prize pool surpassed League of Legends prize pool of $1,900,000 and is now (t the time of writing) $2,036,357
Over at eSportsEarnings.com you can see Valves DoTA2 THe International 3 has fast surpassed any other eSports game in History
Will we see more crowd-funding for eSports in the future?
Is there a downside for crowd funding, allowing the spectators, companies, players, teams and scene all benefit from a virtual sale of goods?