Earlier this week, we took a look at some of the things that Valve will eventually monetize in this sequel to the cult classic: DOTA 2. The couriers and the announcer packs were probably the most obvious variables. I'm slightly unsure as to why we have so little information in regards to possible skins. Is this still something that Valve is pondering? We'd see soon enough.
Today, we're going to explore the possibilities presented by the work shop and more.
Ever wanted to turn someone into a block of cheese? No, well. That's too bad. It might happen to you. According to Cyborgmatt, it looks like there's a distinct possibility that we'll be able to turn fleeing heroes into lumps of moldering milk. In addition, we're probably going to see roosters and frogs alongside the curly-tailed critters we've gotten so used to. Needless to say, I imagine that this is probably going to be something that will be applicable to Shadow Shaman and Lion's spells.
While the opportunity to hypothetically transform Kunkka's ship into a ghostly whale or a spectral image of Tidehunter on a surfboard is kinda attractive, I'm a little leery about how this will work out.
Check this out. This is the work-in-progress loadout. A casual examination will reveal the possibility of equipping each ability with a different cosmetic effect. In theory, this is kinda awesome. There's even a Call of the Dendrochron variable listed that will transform Nature's Prophet's Treeants into an army of stumps. It sounds absolutely killer, right? Here's my little point of contention. Given the fact that this may be something that the community an work on, how are ever to know what's going on? Maybe, it's just me but I'm kind of fond of knowing exactly what spells are firing over my screen right at this moment.
Given Valve's phenomenal success with Team Fortress 2, it's unsurprising to see that the mega-corporation has taken the time to implement it with DotA 2 as well. So far, it looks like we'll be able to adjust the look of our weapons, our headgear, our capes, our weapons, bracers, shoulder pieces, body armor and - well, we'll get into the rest a little later.
They're definitely going to go with the whole Workshop thing again and permit the community to contribute to the stockpile of cosmetic items.
Of course, we're probably going to see a decent assembly of stuff from Valve themselves. Right now, the only evidence of Valve-designed equipment belongs to Nature's Prophet and Juggernaut but I doubt it will be exclusive to them when the time really comes.
Okay, so it looks like the workshop will not be the only immigrant here. It seems as though Team Fortress 2's crates will be making the transition to DotA 2 as well, something that has earned mixed emotions from the community. For those unfamiliar with the idea of crates, they're rather large boxes normally used for ship - okay, just kidding. Put the pitchforks down.
Crates in Team Fortress 2 were, well, containers for a variety of special items - things that would spawn at regular intervals. In order to open these crates, players would have to acquire keys. As you might have already guessed, this is where it gets a bit messy. There are only two ways to acquire keys in Team Fortress 2. You would either have to purchase them from the store or acquire them via special events. It's probably going to be the same case here.
While many have expressed displeasure with the prospect, I'm actually excited about the possibilities. In a previous interview with The Verge, Gabe Newell mentioned that they'll be doing the F2P thing with a 'twist', something designed to encourage good behavior in a community well known for its toxicity. Could this be it? Could the number of commendations you have lead to discounts? Will you acquire keys proportional to the number of hours spent volunteering? It's an exciting prospect.
I can't help but wonder how this will improve the whole 'warding' culture, by the way. Will people finally purchase wards without being prodded? It will be a dream come true.
So, get this. In spite of the fact they're looking to reduce the amount of vitriol present among players, Valve will be providing a whole slew of taunts to utilize against your opponents. From snow balls to air guitars, we're going to see a huge variety of stuff. It looks like we'll be able to equip standard taunts, kill taunts and ... kill sounds? Yep. There will be kill sounds.