The mobile and tablet space hasn’t been particularly known for having innovative strategy and tactical games, but Quark Games seeks to change this with Champs: Battlegrounds. Champs: Battlegrounds introduces a new genre, known as MOSS (Multiplayer Online Squad Strategy). Let’s break it down.
Multiplayer: Champs: Battleground’s primary focus is PvP, where you fight an opponent in squad combat. The in-game matchmaking system ensures you’ll always have an opponent. There is also an option to fight bots, which is useful for testing out new squad compositions.
Online: You’ll fight other players online in real time. Breaking off from traditional asynchronous games, Champs: Battlegrounds uses an energy system that regenerates over time instead of turns.
Squad: Building your squad from a large selection of Champs (units) is essential. There are several starting tier 1 Champs. As you play more, you’ll be able to branch them off into different specialized tier 2 Champs.
Strategy: Squad composition, map variances, and Champ abilities all factor into the game’s strategy. There are a ton of different squad combinations available, so you’ll have to figure out how your squad composition plays out on the field. Each map is tiled and has various attributes, so positioning plays a big role. In addition to this, each Champ has different abilities of varying energy costs. You’ll have to choose the right ability for the right situation to win.
You’ll have access to various tier 1 units to form your squad, each fulfilling a unique role. As you progress through the game, you will be able to choose to focus your strategy by upgrading a tier 1 Champ into different tier 2 Champs. For this article, we’ll start with a staple of Champs: Battlegrounds--the Human melee fighter.
Melee fighters are best used on the front line, and Human melee champs are perfect when it comes to mastery of physical techniques and tactical use of positioning. These types of champs form the backbone of any squad that seeks sustained control of the battlefield.
Tier 1 - Squire
Squires are what you’d expect a basic melee defensive Champ to be. They throw rocks, they push enemies back, and they swing their short swords against anyone in their face. They soak up a lot of damage, and having a few of these really helps with positioning.
Pushback: This knocks an enemy unit one tile back. If the knocked back unit hits a wall or another Champ, they’ll take damage and get stunned. This is very useful for protecting more fragile Champs and general battlefield positioning.
As you play the Squire more, you’ll be able to choose between upgrading to a Knight or an Axeman.
Tier 2 - Knight
Specialize the Squire to a more defensive style by upgrading to a Knight. This class soaks more damage, knocks further back and also can force the enemy unit to use abilities through taunts. They’re extremely good at controlling the battlefield.
Tier 2 - Axeman
Become a beastly, damage-dealing tank by upgrading to an Axeman. They trade in defensive and crowd-control abilities for high single target and area of effect damage. With their self buff, they are particularly good for breaking crowds and defensive positions.
Axemen have higher single target damage than Knights and Squires, so this is good to use until you find the opportune moment to use Resharpening/Cleave.
This is only a very small part of the total number of Champs available, and factoring in the potential combinations creates a very interesting squad dynamic. Since no single squad seems to be the best, play around with different combinations and see what works. Quark Games will release additional information about Champs as it comes up.
Want to learn more about them? Follow their Facebook game page to learn more about what the Champs: Battlegrounds team and Quark Games are up to.